C組報名連結 / Sign up for the workshop:https://www.accupass.com/go/playaround18groupC

For English please scroll down.



科幻玩具反映被創造當時的文化背景,例如科學、技術、商業方面的想法。 本工作坊將嘗試瞭解過去科幻玩具被製造的時空背景,並利用當代技術重新構思、創造當代背景下的新玩法。 首先學員會先介紹他們帶來的二手科幻玩具(例如在家中找到的、或是在當地的玩具店買到的),包括這些玩具的背景故事(例如這玩具是在網路上找到的)。接著在工作坊學習使用物聯網和機器學習工具包。 最後再透過概念草圖和動手實做重新想像(重新利用、重新配對、重新構建)。


  • 一台蘋果電腦 (作業系統Yosemite: 10.10 或更新的版本, 建議High Sierra: 10.13 ) 或Windows電腦 (作業系統8.1 或更新的版本, 建議用windows 10 ) ,以上皆需安裝google chrome瀏覽器。
  • 一個二手科幻玩具 (a junk sci-fi toy)


身兼媒體設計博士、高級媒體藝術、科學學院教授(Institute of Advanced Media Arts and Sciences),專門講授互動式設計、研究創新管理,同時也是大垣市迷你創客嘉年華(Ogaki Mini Maker Faire)的總監。 他曾任數位樂器公司聲音設計師和軟體工程師,還設計過開放原始碼硬體,如Gainer和Arduino Fio(與SparkFun電子公司合作),並出版許多物理計算和概念草圖的書籍(有日文、韓文、台灣繁體版)。

Title for Group C: Re-Imagining through Sci-Fi Toys

Short description for Group C:

A Sci-Fi toy reflects the culture of the time that were created, such as ideas on science, technology and business. In this workshop, we will try to understand the context of Sci-Fi toys made in the past, and reimagining in a contemporary context using contemporary technology and create a new play. First, participants will introduce the toys they brought (e.g. found at home or a local store) to each other including background story (if found on the Internet etc.). Next, participants will learn Machine Learning and IoT with toolkits (i.e. TensorFlow.js, ml5.js and micro:bit) through hands-on workshops. Finally, we’ll re-imagining (re-purposing, re-pairing, re-constructing) through idea sketching and make.

What participants should bring:

  • A macOS (Yosemite: 10.10 or later, High Sierra: 10.13 recommended) or Windows (8.1 or later, 10 recommended) PC with the Chrome web browser installed
  • A junk sci-fi toy


A PhD in Media Design, a professor at the Institute of Advanced Media Arts and Sciences [IAMAS] teaching interaction design and researching innovation management, and the general director of Ogaki Mini Maker Faire. He worked for a digital musical instrument company as a sound designer and a software engineer. He designed Open Source Hardware such as Gainer and Arduino Fio (with SparkFun Electronics) and wrote books on physical computing (published in Japanese, Korean and Formosan) and idea sketching.